Menu
Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW).Monsters also have raw damage, which is offset by the hunter's Defense stat. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. How Attack Power is Calculated. Full development log under construction. Will probably be on another page, while basics will be on here.Faster initial data loading I'm just choosing from different options at this point. Better mobile support Cannot search by text on mobile.Visual Fixes A lot of little adjustments still needed.Weapon Data Considering only 'tree enders'.
The Great Sword (GS) is a slow, heavy weapon that sacrifices attack speed for attack strength. Learning how to use the GS effectively requires good positioning, anticipation, and understanding of the GS's attack timings.
Strength & Weakness
Strength | Weakness |
---|---|
|
|
Charge Slashes
The Great Sword can empower its slashes by charging them. The GS has 3 kinds of charged slashes: the Charged Slash, the Strong Charged Slash, and the True Charged Slash. Each charged slash has three different charge levels, Levels 1 to 3. Overcharging a charged slash will reduce its strength to Level 2.
Make dmg. Left to right: Level 1, Level 2, Level 3, and overcharged slash
The Hunter glows brighter when a charge level is gained. When the Hunter reaches Level 3, they will perform a quick squatting motion. This helps the player in timing the attack.
Left to right: Level 3 Charged Slash, Level 3 Strong Charged Slash, Level 3 True Charged Slash
If the player is hit, knocked away, evades, or stops the attack combo while charging a slash attack, the player will lose all the charge they've gained.
Combat Tips
![Calculated Calculated](/uploads/1/3/3/9/133911348/408057591.jpg)
- Due to its slow speed and attacks, reckless play with the GS will expose the player to danger.
- After an attack, the player can roll sideways or forward to recover quicker.
- Tackle () allows the player to brace for incoming attacks without knockback. Timing it in response to a monster's attack allows the player to continue their Charged Slash combo without interruptions.
- The Level 3 charged slash is performed by releasing at the right time. Overcharging will cause Level 3 charged slashes to revert to the power of a Level 2 charge, so timing is critical to maximize damage.
- Although Level 3 charged slashes are preferable, landing a Level 2 charged slash is still better than missing completely with a Level 3 charged slash.
- The GS's slow attack and large motion values makes its more suitable at dealing physical damage.
Movelist
In addition to the GS Charge Slashes above, the GS has a multitude of other attack chains. Mid-air attacks are done in the air, such as after hopping off a ledge, jumping off a vine, or climbing up a wall and jumping off.
Move | Button (+Condition) | Properties |
---|---|---|
Charged Slash | Draw Attack > Standing/Walking > | Can be charged (Hold ). Can be cancelled into a Tackle () while charging. Holding during Tackle will perform a Strong Charged Slash. Performing this without holding will change the attack to Overhead Slash. After release, it can be comboed into:
|
Overhead Slash | Draw Attack > Standing/Walking > | Performing this while holding will change the attack to Charged Slash. After release, it can be comboed into:
|
Strong Charged Slash | After a Charged Slash > Back+ After a Tackle from a Charged Slash > After a Tackle during Evade > | Can be charged (Hold ). Can be cancelled into a Tackle while charging. Holding during a Tackle will perform a True Charged Slash. After release, it can be comboed into:
|
True Charged Slash | After a Strong Charged Slash > Back+ After a Tackle from a Strong Charged Slash > | Can be charged (Hold ). Can be cancelled into a Tackle while charging. Holding during a Tackle will perform a True Charged Slash. |
Wide Slash | During Evade > | Can be comboed into:
|
Rising Slash | + | Can be comboed into:
|
Evade | With weapon out | Reset current Charged Slash Level to a normal Charged Slash. Short window to combo into:
|
Side Blow | After any Charged Slash > After a Jumping Wide Slash > | This attack combos into:
|
Tackle | -- | Brace for incoming attacks to minimize flinching and damage taken. This attack combos into:
|
Tackle | While charging a Charged Slash > During a Wide Slash > During an Evade > | Upgrade a Charged Slash to a Strong Charged Slash. Evadeing will reset the Charged Slash, and then the Tackle will upgrade to a Strong Charged Slash |
Tackle | While charging a Strong Charged Slash > | Upgrade a Strong Charged Slash to a True Charged Slash |
Tackle | While charging a True Charged Slash > | Maintain at a True Charged Slash |
Strong Wide Slash | After a Strong Charged Slash > After a Midair Charged Slash > After a Plunging Thrust > | This attack combos into:
|
Jumping Wide Slash | Short window during a Tackle > | Reset to a normal Charged Slash Combo into a Side Blow |
Charged Rising Slash | While Sliding > | Hold while sliding to charge, release to attack. This attack can combo into a Plunging Thrust midair. When sliding stops, it turns into a normal Charged Slash. |
Plunging Thrust | Mid Air after a Charged Rising Slash > | Combo into a Strong Wide Slash (/) |
Midair Charged Slash | Mid Air > Mid Air Draw Attack > | Can be charged (Hold ). Releasing early or without a charge mid air will perform a Jumping Slash. This attack combos into a Strong Wide Slash (/) |
Guard | R2 | The player holds the sword out as a shield to block the attack, incurring a Sharpness loss. |
Motion Values
Move | Damage Type | Motion Value | Stun | Exhaust |
---|---|---|---|---|
Charged Slash Lv1 | Sever | 48 | - | - |
Charged Slash Lv2 | Sever | - | - | |
Charged Slash Lv3 | Sever | - | - | |
Charged Slash Lv4 | Sever | - | - | |
Overhead Slash | Sever | 48 | - | - |
Strong Charged Slash Lv1 | Sever | 65 | - | - |
Strong Charged Slash Lv2 | Sever | - | - | |
Strong Charged Slash Lv3 | Sever | - | - | |
Strong Charged Slash Lv4 | Sever | - | - | |
True Charged Slash Lv1 | Sever | 15+165 | - | - |
True Charged Slash Lv2 | Sever | 20+182 | - | - |
True Charged Slash Lv3 | Sever | 22+211 | - | - |
True Charged Slash Lv4 | Sever | 20+182 | - | - |
Wide Slash | Sever | 26 | - | - |
Rising Slash | Sever | 38 | - | - |
Side Blow | Blunt | 16 | 20 | 15 |
Tackle Lv1 | Blunt | 26 | 30 | 20 |
Tackle Lv2 | Blunt | 35 | 40 | 25 |
Tackle Lv3 | Blunt | 48 | 55 | 30 |
Jumping Wide Slash Lv1 | Sever | 71 | - | - |
Jumping Wide Slash Lv2 | Sever | 85 | - | - |
Jumping Wide Slash Lv3 | Blunt | 110 | - | - |
Jumping Slash | Sever | 70 | - | - |
Midair Charged Slash Lv1 | Sever | 70 | - | - |
Midair Charged Slash Lv2 | Sever | 92 | - | - |
Midair Charged Slash Lv3 | Sever | 106 | - | - |
Strong Wide Slash Lv1 | Sever | 59 | - | - |
Strong Wide Slash Lv2 | Sever | 66 | - | - |
Strong Wide Slash Lv3 | Sever | 78 | - | - |
Charged Rising Slash Lv1 | Sever | 48 | - | - |
Charged Rising Slash Lv2 | Sever | 72 | - | - |
Charged Rising Slash Lv3 | Sever | 98 | - | - |
Plunging Thrust Lv1 | Sever | 16 | - | - |
Plunging Thrust Lv2 | Sever | 22 | - | - |
Plunging Thrust Lv3 | Sever | 27 | - | - |
MHW Damage Meter is a tool for Monster Hunter: World, created by jd.
Description:
How Is Elemental Damage Calculated Mhw
A mod that displays you and your team's damage to monsters in quests. It does NOT require any modification to the game file or memory.
The tool displays damage of you and your teammates. If you played MMOs like WoW before, it should be familiar to you. The tool is simple and does not write or modify your game or files in any way, so there should be minimal risk.
Run the game first then the exe file. The tool exits with the game.
You don't need to run the tool with administrator privileges unless you are running the game as administrator.
The tool has a transparent background so you shall drag the bars to move the window over your game so it acts like an overlay. Of course you should use borderless fullscreen or you have to alt-tab out to check the numbers.
Only tested on Windows 10. Some reported it needs .NET Framework 4.7.2? to work on previous Windows versions.
Download mac os high sierra dmg on windows. Additional information:
1. The numbers are read directly from the game itself. (Yes, the game records damage dealt by each player.) So the numbers are displayed as is, including how bombs/environmental damage/hitting dead monster work. (Not a bug)
2. Sometimes the numbers could be wrong (I had ~12000 dmg reduced to ~2000 once), especially when players leave / change equipment mid-quest. It's not a mod issue, probably related to bad connection. Even the after-quest statistics shows the wrong damage number (the card that shows when someone deals more than 70% of the party damage).
How Is Damage Calculation Mhw
3. There will be no explicit damage numbers display during quests. Please understand that showing percentages is not game-breaking while showing numbers is. If you want the numbers please make your own version. (Quick guide for dummies: get ILSpy. I've put everything you need in the exe)
Report problems with download to [email protected]
Name | Type | Dmg media ceo. Size | Date | Total | 7 days |
---|---|---|---|---|---|
Monster Hunter: World - MHW Damage Meter v.1.5 | mod | 10 KB | 10/7/2018 | 10.2K | 147 |
Monster Hunter: World - [Special K] HDR10/scRGB (Actual HDR Display Output) Fix v.19082018 | mod | 17.4 MB | 10/8/2018 | 1.9K | 27 |
Monster Hunter: World - Dualshock 3 Buttons v.1.0 | mod | 518.2 KB | 10/21/2018 | 376 | 12 |
Monster Hunter: World - High Quality Sword and Shield textures v.2.1 | mod | 903 MB | 3/18/2019 | 329 | 8 |
Monster Hunter: World - Blur Effects Be Gone v.1.0 | mod | 226 B | 9/3/2018 | 716 | 7 |
Monster Hunter: World - Colorful ReShade v.1.0.0 | mod | 1 KB | 10/8/2018 | 635 | 7 |
Monster Hunter: World - MHW-BackupUtility v.1.2 | mod | 2.1 KB | 10/22/2018 | 644 | 3 |
Monster Hunter: World - Monster Hunter Enhanced Reshade v.1.0 | mod | 10.1 MB | 11/5/2018 | 930 | 3 |